By Topic

Romans Studio: A Framework for Real-Time 3D Graphics Rendering and Content Creation

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

5 Author(s)
Yue Cao ; Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu, China ; Leiting Chen ; Shicong Tian ; Xiao Liang
more authors

The content generation of 3D graphics is a hard task, because it has so many kinds of virtual objects, such as material, particle, terrain, weather, visual effects, and so on. In this paper, an integrated development framework is proposed, which contains a real-time graphics rendering engine, and several visual toolkits for content creation. This platform becomes a full environment for real-time 3D content generation, which supports WYSWYP (what you see is what you play). The application fields contain digital display, network game, military simulation, and augmented reality.

Published in:

Computational and Information Sciences (ICCIS), 2012 Fourth International Conference on

Date of Conference:

17-19 Aug. 2012