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A realistic lighting model for computer animators

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1 Author(s)
Strauss, P.S. ; Silicon Graphics Comput. Syst., Mountain View, CA, USA

Because of the problems inherent in modeling the physics of light transmission, all lighting models used in computer graphics are approximations. Each model provides a different balance between image realism, model complexity, and runtime efficiency. A model that balances these factors and is easier than its predecessors for inexperienced animators to use is presented.<>

Published in:

Computer Graphics and Applications, IEEE  (Volume:10 ,  Issue: 6 )