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Using Social Networking and Virtual Reality to Harness Creativity in Students in E-learning Situations

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2 Author(s)
Ragbir, D. ; Dept. Comput. & Inf. Technol., Univ. of the West Indies, St. Augustine, Trinidad and Tobago ; Mohan, P.

This paper outlines the PhD research being undertaken with respect to integrating social networking and virtual reality technologies to harness creativity in students in e-learning situations. It is expected that merging the most immersive and the most social technologies will achieve collaboration and creativity amongst students and enable them to develop the skills of self-learning and application of technology to real world problems.

Published in:

Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on

Date of Conference:

4-6 July 2012

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