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The application of computer games for learning is a field of growing interest in the education community. Games have proved to be a useful resource to teach concepts, expand perceptions, or develop skills. Typically, young children make use of recognition pattern games. This kind of games helps children to improve their knowledge and recognition skills. However, these games require someone to control the process of the game and provide feedback to the child. This paper presents a game environment based on applying the principles of natural interfaces to the development of education computer games. After realizing the proof-of-concept, we could observe that this environment allows children to interact with the games in an instinctive way seamlessly.