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Rendering in object interference detection on conventional graphics workstations

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2 Author(s)
Baciu, George ; Dept. of Comput. Sci., Hong Kong Univ. of Sci. & Technol., Kowloon, Hong Kong ; Wingo Sai-Keung Wong

Collision detection between complex objects using rasterizing graphics hardware provides a rich ground of exploration for speeding up the interference detection algorithms and computing points of collision. We show that despite the limitations imposed by the current graphics rendering hardware, it is still possible to perform collision detection at rendering rates using only conventional graphics hardware without any enhancements

Published in:

Computer Graphics and Applications, 1997. Proceedings., The Fifth Pacific Conference on

Date of Conference:

13-16 Oct 1997