Skip to Main Content
This paper presents an initial, qualitative study on how a game based on a mobile robot with an expressive head can be used by older adults as a rehabilitation application. The game is investigated in two independent field studies - one in a nursing home and one in a rehabilitation centre. An analysis of the interaction is made based on video recordings, observations and qualitative interviews using an open, exploratory approach. The primary goal of the study is to observe seniors' acceptance of the robot, to obtain knowledge about their game play patterns and get ideas about future improvements of the game.