By Topic

Behavior modeling of computer generated forces

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Shaobin Sun ; Mil. Simulation Center, Armored Forces Inst. of PLA, Bengbu, China ; Jun Pan

The purpose of this work is to develop a MAS to model the behaviors of Tank unit CGF. Based on analysis and abstraction of real forces operation, a hierarchical structure CGF agent model is first designed by adopting the principle of hierarchically structured assembling. The model clearly draws the separation between the pure knowledge base and the functional part, its hierarchically structured composition integrates both the behavior-pattern-based reactive behavior and planning-based deliberative behavior. In order to simulate CGF unit-level aggregation behaviors, the CGF organization model based on military command control structure is proposed, and the cooperation mechanism among related CGF agents is discussed. The hierarchy of CGF facilitates the cooperation in real time by allowing us to divide up the planning problems between levels. The whole system works as a distributed Hierarchical Task Network planner which is interleaving planning and execution.

Published in:

Electrical & Electronics Engineering (EEESYM), 2012 IEEE Symposium on

Date of Conference:

24-27 June 2012