Close category search window
 

Bringing physical characters to life

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)
Madhani, A.J. ; Walt Disney Imagineering R&D, Glendale, CA, USA

At Disney, we are storytellers, and all good stories are filled with compelling characters. One way to present these characters to audiences in immersive, 3D environments is through the use of entertainment robots, or Audio Animatronics Figures, as they have traditionally been known at Disney in attractions such as Pirates of the Caribbean. In this talk, I hope to give insight into the design and development of entertainment robots at Disney. In particular, I share - from the point of view of a robot builder - some of the guidelines distilled from Disney's tradition of hand-drawn animation as they are applied to these systems. As examples of characters which partake in two-way interactions with audiences via teleoperation, I discuss two newer characters. The first, Lucky the Dinosaur, was designed to roam freely through the Disney theme park environment while interacting with guests. The second, Wall-E, was developed in conjunction with Pixar Animation Studios to represent the character from the film, and has made appearances and given interviews at red carpet premieres, press events, and in television studios around the world. Ultimately, we hope that a further scientific study of the principles of animation and character development would be useful to anyone designing robots, autonomous or teleoperated, which must interact with humans.

Published in:
Human-Robot Interaction (HRI), 2009 4th ACM/IEEE International Conference on

Date of Conference: 11-13 March 2009

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2013 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.