By Topic

Distributed polyphonic music synthesis

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
J. Williams ; Dept. of Comput. Sci., Brigham Young Univ., Provo, UT, USA ; M. J. Clement

Music synthesis often relies on very computationally intensive algorithms. Various strategies have been used to deal with the complexity, including using simpler, but more limited algorithms, using specialized hardware, and executing them in non-real-time for later playback. Although several implementations using parallel hardware have been done, very little has been done with distributed implementations on clusters of workstations. Distributed music synthesis is typical of distributed multimedia applications which use multiple servers to do computations generating high-bandwidth audio/video data, based on low-bandwidth control information. This work demonstrates distributed music synthesis and describes the effects of using different communication protocols and networks. The implementation is a version of the Csound music synthesis package which has been modified to distribute the synthesis load to multiple servers. The network performance should also be applicable to applications which use a high-bandwidth pipeline of processes, which would be appropriate for audio and video post-processing

Published in:

High Performance Distributed Computing, 1997. Proceedings. The Sixth IEEE International Symposium on

Date of Conference:

5-8 Aug 1997