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In this paper, our research project centered in the design and development of an ubiquitous sports training exercise system is presented. Its main purpose is to improve the performance of athletes training enhancing the user tracking level. Moreover, it keeps the trainer up to date with more accurate data of how the user follows the scheduled training. The technologies in use are C# for the sports person application and Ubuntu Server operating system, Apache, MySQL and Mono framework for the server part. In the interest of the low cost feature, the motion acquisition module is implemented using an inexpensive widespread motion capture device. Our system is also designed with the following objectives: to improve the efficiency of the training exercises i.e. to perform the exercise optimally with the less number of repetitions as possible, to increase savings in training budgets as they are finished in the correct period of time and to avoid injuries caused by an incorrect performance of the exercise. Progress and key issues are discussed.