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Characterizing the Performance and Power Consumption of 3D Mobile Games

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4 Author(s)

A preliminary study using the Quake 3 and XRace games as benchmarks on three mainstream mobile system-on-chip architectures reveals that the geometry stage is the main bottleneck in 3D mobile games and confirms that game logic significantly affects power consumption.

Published in:

Computer  (Volume:46 ,  Issue: 4 )