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Development of a multiuser and multimedia game engine based on TCP/IP

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2 Author(s)
Jaeyong Park ; Dept. of Comput. Eng., Yeungnam Univ., South Korea ; Changhyeon Park

According to the progress of high-speed network and multimedia technologies, related new experimental software is being researched and developed. Multiuser games are a kind of network-based software. The authors describe the implementation of a multiuser and multimedia game engine which enables several users to play the same game simultaneously under a multimedia environment. The implemented game engine provides a script language which can be used to describe the game scenario and facilitates the development of a new game. It also supports the separation of multimedia data necessary for clients from the server, which can reduce the network load and maintain the multimedia data effectively

Published in:

Communications, Computers and Signal Processing, 1997. 10 Years PACRIM 1987-1997 - Networking the Pacific Rim. 1997 IEEE Pacific Rim Conference on  (Volume:1 )

Date of Conference:

20-22 Aug 1997