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Digital Game-Based Learning on Digital Archives: A Case Study of Taiwanese Classical Poems

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3 Author(s)
Tsun-Hung Tsai ; Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan ; Lin, Hsin-Chih ; Kuo-Chu Huang

Taiwanese Classical Poems Database at the National Museum of Taiwan Literature (NMTL) is one of many ongoing digital-archive projects in Taiwan. Although this database is very important to the study of Taiwanese classical literature and past culture and history, most people in Taiwan are unfamiliar with these poems. To attract the general public to engage in learning Taiwanese classical poems, we had developed a digital game, named "The Lost World: Taiwanese Classical Poems," on the database. The purpose of this article is to introduce NMTL's Taiwanese Classical Poems Database and the development of our digital game. The framework of our digital game with a learning management system is also described. To well integrate Taiwanese classical poems into our digital game, we analyze the six key features of the game based on the input-process-outcome (IPO) model. Our digital game has been presented to the general public at NMTL since October 22, 2011.

Published in:

Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on

Date of Conference:

27-30 March 2012

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