By Topic

Serious games in cognitive training for Alzheimer's patients

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Imbeault, F. ; LIARA Lab., Univ. du Quebec a Chicoutimi, Chicoutimi, QC, Canada ; Bouchard, B. ; Bouzouane, A.

Research on progressive dementia increased significantly in the past years due to the urgency of the aging population. Patients suffering from such dementia, for instance Alzheimer's disease, lose efficiency in cognitive spheres such as memory, planning skills, initiative and perseverance. Some researchers tried to evaluate the potential of close-to-reality simulations and generic video games for brain training to stimulate the cognitive abilities of AD patients. Using recent advances in artificial intelligence such as learning, activity recognition and guidance to enhance this concept of training, we are proposing, in this paper, a detailed explanation of an adapted serious game we designed for this purpose. A prototype has been developed showing how to exploit AI techniques to create an affordable and accessible tool for cognitive training and allowing in-game estimation of the patient's cognitive performance.

Published in:

Serious Games and Applications for Health (SeGAH), 2011 IEEE 1st International Conference on

Date of Conference:

16-18 Nov. 2011