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Development of a volume rendering system using 3D texture compression techniques on general-purpose personal computers

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4 Author(s)
Doi, A. ; Adv. Visualization Lab., Iwate Prefectural Univ., Takizawa, Japan ; Takahashi, H. ; Mawatari, T. ; Mega, S.

In this paper, we present the development of a high-speed volume rendering system that combines 3D texture compression and parallel programming techniques for rendering multiple high-resolution 3D images obtained with medical or industrial CT. The 3D texture compression algorithm (DXT5) provides extremely high efficiency since it reduces the memory consumption to 1/4 of the original without having a negative impact on the image quality or display speed. By using this approach, it is possible to use personal computers with general-purpose graphics capabilities to display high-resolution 3D images or groups of multiple 3D images obtained with medical or industrial CT in real time.

Published in:

Awareness Science and Technology (iCAST), 2011 3rd International Conference on

Date of Conference:

27-30 Sept. 2011