By Topic

Usability of one handed interaction methods for hand-held projection-based augmented reality

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Jinhyuk Choi ; Digital Experience Laboratory, Korea University, Seoul, Korea ; Youngsun Kim ; Gerard J. Kim

With the advent of portable projectors (also embedded in a smart phone), projection based augmented reality (AR) will be an attractive form of AR as the augmentation is made directly in real space (instead of on the video screen). Several interaction methods for “Procam” systems, also applicable to projection based AR, have been developed, but their comparative usability has not been studied in depth. In this paper, we compare the usability of four representative interaction methods, applied to the menu selection task, for the hand-held projection based AR. The four menu selection methods studied are formed by combinations of two types of cursor control (projector cursor vs. on-device touch screen), and two types of item selection (explicit click vs. crossing). Experimental results have shown that the menu selection task was most efficient, usable and preferred when the projector cursor with the crossing widget was used. Furthermore, the task performance was not statistically different between using the dominant, non-dominant hand and even both hands.

Published in:

Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on

Date of Conference:

26-29 Oct. 2011