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Cloud computing is becoming more and more mature, and an IaaS cloud computing model called Cloud Bank [1, 2, 3, 4, 13], which is based on commercial bank model, has been designed. Cloud Bank model can be partly distinguished from other traditional IaaS providers by the sources of infrastructure resources. Compare with traditional IaaS Clouds whose infrastructure resources are almost derived from single provider, infrastructure resources of Cloud Bank are from various types of venders. Hence, there to some extent is certain instability of composition of Cloud Bank resource providers. In order to attract either large, professional IT resources venders or myriad, small personal computer owners into Cloud Bank, it is necessary to establish a resources provider-oriented pricing model. This paper briefly introduces the architecture of Cloud Bank and then describes in detail the pricing mechanism based on dynamic game theory.