Evaluating the education value of video games is a complex task. Based on the educational evaluation system for video games, we establish a corresponding automated evaluation model using the Back-propagation (BP) neural network technology. After training with the expert knowledge, the model not only has the experience of experts, but also has the computational capacity to evaluate new cases.
Published in:
Complexity and Data Mining (IWCDM), 2011 First International Workshop on
Date of Conference: 24-28 Sept. 2011