By Topic

Snake based unsupervised texture segmentation using Gaussian Markov Random Field Models

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Mahmoodi, S. ; Sch. of Electron. & Comput. Sci., Southampton Univ., Southampton, UK ; Gunn, S.

A functional for unsupervised texture segmentation is investigated in this paper. An auto-normal model based on Markov Random Fields is employed here to represent textures. The functional investigated here is optimized with respect to the auto-normal model parameters and the evolving contour to simultaneously estimate auto-normal model parameters and find the evolving contour. Experimental results applied on the textures of the Brodatz album demonstrate the higher speed of convergence of this algorithm in comparison with a traditional stochastic algorithm in the literature.

Published in:

Image Processing (ICIP), 2011 18th IEEE International Conference on

Date of Conference:

11-14 Sept. 2011