By Topic

Research on Adaptive State Update Strategy of Distributed Interactive Simulation

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

5 Author(s)
Chunyao Xu ; Coll. of Phys. & Inf. Eng., Fuzhou Univ., Fuzhou, China ; Jianwen Song ; Mingzhi Chen ; Jian Chen
more authors

It's well-known that dead reckoning algorithm (DR algorithm) used in distributed interactive simulation (DIS) can effectively reduce the amount of communication and its synchronization accuracy is acceptable commonly. But in the scenario-based interactive simulation applications, when DR algorithm is used alone the state of nodes are still likely to be inconsistent because of network delay and user interaction. And that would lead to some conflicts in the state of key events and scenes. A new practical method is proposed to solve this problem by using the adaptive state update strategy in sensitive region. The state update frequency can be adaptively adjusted according to the congestion state of the network. The distributed interactive simulation for explosive disposal training is conducted to test our method. Experimental results show that it can effectively maintain the real-time state synchronization.

Published in:

2011 Third International Conference on Multimedia Information Networking and Security

Date of Conference:

4-6 Nov. 2011