By Topic

A motion simulation and biomechanical analysis of the shoulder joint using a whole human model

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

7 Author(s)
Suddhajit Sen ; Institute Motion Analysis & Research, University of Dundee, Dundee, United Kingdom ; Rami Abboud ; Weijie Wang ; Dong Ming
more authors

The analysis of movements and forces of human or animal subjects is useful in both the real and virtual worlds. We proposed the design of a computer model which simulates the movements at the shoulder joint for a specific subject and analyses the three-dimensional forces and torques produced at that joint during movement. The model was constructed using the mathematical dynamic modelling software (Madymo®). Anthropometric data were collected from a healthy volunteer in the form of weight, height, limb lengths, and the centre of mass deduced. A group of reflective markers were attached to specific areas on the subject's body while he performed a group of precise movements, i.e. flexion/extension, adduction/abduction and rotation all at the shoulder. The marker data were collected using a motion capturing system. Shoulder joint angles were obtained using the in-house designed software, and then input into the computer model to simulate the subject's movements allowing analysis of the forces and torques. Results showed that the model successfully simulated the movements and predicted shoulder joint force and torque during movements, corroborating with the theory of biomechanics. Preliminary results are encouraging. Currently, the focus is on extending the application into the clinical practice, sports exercise and behavioural animation environments.

Published in:

2011 4th International Conference on Biomedical Engineering and Informatics (BMEI)  (Volume:4 )

Date of Conference:

15-17 Oct. 2011