Cart (Loading....) | Create Account
Close category search window
 

Perceptual view inconsistency: An objective evaluation framework for online game quality of experience (QoE)

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Peng Chen ; Comput. Sci. Dept., Nanjing Electron. Eng. Inst., Nanjing, China ; Zarki, M.E.

The ultimate goal of both game developers and network engineers is to provide a satisfactory quality of experience (QoE) for players. Most past works resort the subjective approaches to assess QoE which have serious limitations. But because of the interdependency of the quality metrics on game playability and the involvement of many players' subjective factors, defining an objective evaluation methodology for QoE faces some challenges. This paper presents an objective evaluation framework for QoE which based on our insights into the causal relationships between network delay, system consistency and QoE. First we breakdown QoE into three basic properties, then we propose to link a player's perception of quality to a novel definition of inconsistency that can then be matched with the three basic properties. Corresponding metrics are created to quantify the inconsistencies. Taking these objective inconsistencies as input, and the subjective QoE properties as output, a mapping function is derived. After aggregating the QoE properties that capture the quality of a single game scenario, we sum the weighted QoE of all the game scenarios to obtain a final overall objective playability evaluation of a game.

Published in:

Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on

Date of Conference:

6-7 Oct. 2011

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.