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A New Foveation Ray Casting Approach for Real-Time Rendering of 3D Scenes

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5 Author(s)
Xin Zhang ; State Key Lab. of CAD&CG, Zhejiang Univ., Hangzhou, China ; Wei Chen ; Zhonglei Yang ; Chuan Zhu
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This paper presents a real-time foveation rendering algorithm to simulate the gaze contingent vision of a 3Dscene. The novelty of our approach lies in two aspects, namely, an image-space adaptive sampling mask adhering to the Contrast Sensitivity Function (CSF) of the HVS, an image based multi-layer representation of the 3D scene constructed by depth peeling. We demonstrate high quality and performance of the proposed approach with a variety of examples, and provide comparisons with recent methods.

Published in:

Computer-Aided Design and Computer Graphics (CAD/Graphics), 2011 12th International Conference on

Date of Conference:

15-17 Sept. 2011

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