Putting emotion into figure animation is a difficult task. The paper describes a method towards solving this problem. An emotional model is proposed based on psychological theory and this is integrated into the posturing of the figure. The system is based on general posturing functions which are interpreted depending on the emotional state of the figure. These functions can affect individual joints but are typically used to modify the movement of areas of the body and general stance
Published in:
Computer Animation '97
Date of Conference: 5-6 Jun 1997