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There have been very popular educational games (EGs) that have been introduced over the years. Many people can fondly remember games such as Math Blaster™, Reader Rabbit™, or Carmen Sandiego™. However, despite their popularity, these games all had a limitation: their limited ability to be specifically tailored for individual teachers' lesson plans. Therefore, the goal of the project was to produce a system that would be able both entertain students as these other games have as well as offer an intuitive, easily customizable way for teachers to create a wide variety of problems tailored to their lesson plans.