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Modular educational game system: A customizable framework for learning

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4 Author(s)
Clark, J. ; Dept. of Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA ; Fletcher, A. ; Fritz, T. ; Schreiver, J.

There have been very popular educational games (EGs) that have been introduced over the years. Many people can fondly remember games such as Math Blaster™, Reader Rabbit™, or Carmen Sandiego™. However, despite their popularity, these games all had a limitation: their limited ability to be specifically tailored for individual teachers' lesson plans. Therefore, the goal of the project was to produce a system that would be able both entertain students as these other games have as well as offer an intuitive, easily customizable way for teachers to create a wide variety of problems tailored to their lesson plans.

Published in:

Computer Games (CGAMES), 2011 16th International Conference on

Date of Conference:

27-30 July 2011