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Online games have become a part of our modern life. They are especially attractive to children and teenagers. A series of studies also show that e-learning not only triggers users' intrinsic motivation, but also arouses peer cooperation and coordination. As for underachievers, it boosts their learning motivation and academic performance. So, the research applied Interactive Game-based Learning System (IGLS) to junior high history teaching as an ancillary tool to enhance users' learning motivation and academic performance. After a four-week experiment conducted on eleven students, the paired sample t test analysis showed considerably impact on experimental group to significance .05. Besides, questionnaires exhibited that IGLS not only magnetized over ninety percent of students' participation but invigorated their learning will. The research presents positive result on enhancing students' learning motivation and academic performance.