By Topic

Multiresolution representation of non-uniformly sampled terrain databases using wavelets

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

5 Author(s)
Madhuram, C.R. ; Dept. of Comput. Sci., Central Florida Univ., Orlando, FL, USA ; Sung Soo Kim ; Guha, R. ; Schiavone, G.
more authors

Terrain databases contain data of a terrain which may be uniformly or non-uniformly sampled. In the case of non-uniformly sampled terrains, the resulting structure is a TIN (triangulated irregular network). Since a typical terrain database may contain a large number of triangles, it is often difficult to visualize and organize them. We propose the usage of wavelets in terrain databases to construct hierarchical representations of the terrain skin. It is observed that the resulting structure enables easy construction of multiple LODs (level of details) automatically and also has various other uses like polyhedral compression.

Published in:

Signals, Systems and Computers, 1996. Conference Record of the Thirtieth Asilomar Conference on

Date of Conference:

3-6 Nov. 1996