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View-based modelling of human visual navigation errors

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4 Author(s)
Pickup, L. ; Sch. of Psychol. & Clinical Language Sci., Univ. of Reading, Reading, UK ; Fitzgibbon, A. ; Gilson, S. ; Glennerster, A.

View-based and Cartesian representations provide rival accounts of visual navigation in humans, and here we explore possible models for the view-based case. A visual “homing” experiment was under-taken by human participants in immersive virtual reality. The distributions of end-point errors on the ground plane differed significantly in shape and extent depending on visual landmark configuration and relative goal location. A model based on simple visual cues captures important characteristics of these distributions. Augmenting visual features to include 3D elements such as stereo and motion parallax result in a set of models that describe the data accurately, demonstrating the effectiveness of a view-based approach.

Published in:
IVMSP Workshop, 2011 IEEE 10th

Date of Conference: 16-17 June 2011

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