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Software practice has suffered from and continues to suffer from many shortcomings as a result. Programs are difficult to design and build; they often fail to satisfy user requirements. If they work adequately at all, it's more often due to users adapting to the program than the program meeting users' requirements. The thesis of this column is that software engineering would be well served if we began to think of application-as-use as primary. In particular, if we could develop user interactions correctly, the application-as-use of a software artifact would help renew that artifact.