By Topic

User centered design of gesture-based interaction technology

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
van Beurden, M.H.P.H. ; Human Technol. Interaction Group, Eindhoven Univ. of Technol., Eindhoven, Netherlands ; IJsselsteijn, W.A. ; Hopf, K.

This paper discusses the user-centered design process of developing a gesture-based interaction technology aimed at interacting with three-dimensional displays at short working distances (e.g., at arm's length). First, we explored the range and variability of gestures that come natural for users when interacting with 3D displays. The next section describes the challenges encountered when implementing the preferred gestures into the gesture tracking technology. In the final section the gesture tracker is evaluated and compared against the currently dominant interaction paradigm - the computer mouse. Results of the evaluation are used for the design of future prototypes of the technology.

Published in:

3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON), 2011

Date of Conference:

16-18 May 2011