Simulating physically realistic complex fluid behaviors in a distributed interactive simulation (DIS) presents a challenging problem for computer graphics researchers. The authors consider how solving the 2D Navier-Stokes equations via a computational fluid dynamics method lets us map surfaces into 3D and achieves realistic real-time fluid surface behaviours
Published in:
Computer Graphics and Applications, IEEE
(Volume:17
,
Issue:
3
)
Date of Publication: May/Jun 1997