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Animals with anatomy

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1 Author(s)
Wilhelms, J. ; California Univ., Santa Cruz, CA, USA

In general, computer graphics achieves greater realism using methods that simulate the real world rather than ad hoc methods that just appear somewhat realistic. To this end, we need to develop modeling and animation approaches based on anatomical and physiological principles. The method presented in this article models any animal that has a jointed endoskeleton moved by muscles and covered by a flexible skin. This semi-automated method permits user-defined parameters and achieves comfortable interactive speeds on graphics workstations

Published in:

Computer Graphics and Applications, IEEE  (Volume:17 ,  Issue: 3 )

Date of Publication:

May/Jun 1997

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