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Performance of standard and modified network protocols in a real-time application

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4 Author(s)
Bassiouni, M.A. ; Dept. of Comput. Sci., Univ. of Central Florida, Orlando, FL, USA ; Georgiopoulos, M. ; Ming-Hsing Chiu ; Guha, R.K.

Recent advances in computer and communications technologies have made possible the interconnection of large number of real-time training simulators via local area networks. The self-healing nature of real-time networked simulation has been found to allow for a modification based on discarding old packets whenever new state updates become available. The performance benefits obtained by implementing this modification at both the application and data-link layers are presented for two medium-access network protocols: ETHERNET and GBRAM. An analysis of a phenomenon, called the greedy node problem, in distributed simulation networks is presented

Published in:

Performance, Computing, and Communications Conference, 1997. IPCCC 1997., IEEE International

Date of Conference:

5-7 Feb 1997