Cart (Loading....) | Create Account
Close category search window
 

Blending of Socializing, Gaming and Information-Related Activities in Mobile Social Application Prototypes: Cues for Research, Design and Development

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Ravindran, T. ; Wee Kim Wee Sch. of Inf. & Commun., Nanyang Technol. Univ., Singapore, Singapore ; Chua, A.Y.K. ; Dion Hoe-Lian Goh

Mobile social applications are becoming increasingly popular with a growing number of users turning to mobile devices for socializing, information sharing, retrieval or related activities, and/or gaming. The increased interest in the domain has resulted in numerous application prototypes being reported in the recent years that combine elements of socializing, gaming, and information related activities, powered by an ability to pinpoint user location, (location sensitivity), a feature touted to be a key characteristic of modern mobile applications. By varying the mix of one or few of the above elements, the prototypes are able to provide interesting and novel features and functionalities for their respective target user groups. In this paper, we provide an overview of sixteen research prototypes in the genre of mobile social applications reported in the last three years, followed by an analysis which reveals a trend towards designs that aim to provide higher levels of location sensitivity to support different shades of socializing, diverse information related functions and an assortment of embedded games.

Published in:

Information Science and Applications (ICISA), 2011 International Conference on

Date of Conference:

26-29 April 2011

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.