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Reallocation Criteria on Multi-server Web-based MORPG System

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4 Author(s)
Kohana, M. ; Dept. of Inf. & Sci., Seikei Univ., Tokyo, Japan ; Okamoto, S. ; Kamada, M. ; Yonekura, T.

In recent times, the web-based applications has grown rapidly and there has been an explosive increase in the number of users. Hence, it is necessary to develop technique to deal with several users. In this study, we particularly focus on web-based multiplayer online role-playing games (MORPGs), which have a large number of users and deal with high frequency of user requests. In our previous work, we introduced a method to deal with a large number of users using multiple web servers and a dynamic data allocation method to deal with dynamic change in the user request. Using our method, we achieved a user capacity of 320 for the web-based MORPG system as opposed to 200 user capacity of the single server MORPG system. However, we found some cases in which our dynamic data allocation role was not effective. In this paper, we propose three rules for our dynamic data allocation method to address various situations. We evaluate these rules using four web servers and investigate their properties and effectiveness.

Published in:
Advanced Information Networking and Applications (AINA), 2011 IEEE International Conference on

Date of Conference: 22-25 March 2011

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