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Research on the application of virtual reality on arts core curricula

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3 Author(s)
Koun-Tem Sun ; Dept. of Inf. Sci. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan ; Hsin-Te Chan ; Kuan-Chien Meng

In the recent years, e-learning have been developing following the trends of modern times. It can solve the restrictions of time and space and act as a second choice for students' learning activities. With the help of improved hardware performances, the technologies of 3D and virtual reality are now adopted by personal computer users. How to make use of the special space narration ability of virtual reality has become a new topic for the field of educational research. The subject of this research are fifth graders. Using 3D rendering and virtual realty, its is hoped to develop a sketch learning system that can design and develop teaching strategies and learning activities. Through clinical teaching, the results of different teaching methods in teaching higher graders to sketch were analyzed. The research found that the teaching outcomes of VR and conventional teaching methods were very similar. These results can serve as a reference for 3D material rendering and virtual reality education development on painting and creativity education.

Published in:

Computer Sciences and Convergence Information Technology (ICCIT), 2010 5th International Conference on

Date of Conference:

Nov. 30 2010-Dec. 2 2010