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A new approach of Armoured Fighting Vehicle (AFV) simulation is being presented in this research work. Combat Vehicles Research and Development Establishment (CVRDE) is planning to incorporate the concept of Distributed Interactive Simulation (DIS) for Armoured fighting vehicle training simulators. DIS is an open standard for conducting real-time platform-level war gaming across multiple host computers. This is used worldwide, especially by military organizations and other agencies such as those involved in space exploration and medicine. In a Distributed Interactive scenario, there is a need for a centre node to forward data to the receivers based on their respective priorities. A protocol called Predict-and-Quantize for Priority with directed minimum Spanning Tree (PQPST) is used effectively to predict priorities for the receivers. The predicted priorities are quantized to build a significant distribution trees for effective utilization of network bandwidth. A case study was attempted by CVRDE using the existing Troop training simulator architecture to compare the performance analysis of PST and PQPST algorithms and the results are present in this paper. This study reveals that PQPST algorithm is more suited for utilizing the network bandwidth and reduces the latency to achieve the real time response in the training simulator. This study also helps for the robotic applications to select the appropriate route in an intelligent manner from the network distribution graph.