Cart (Loading....) | Create Account
Close category search window
 

Load-Balancing Properties of 3D Voronoi Diagrams in Peer-to-Peer Virtual Environments

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Almashor, M. ; R. Melbourne Inst. of Technol. (RMIT) Univ., Melbourne, VIC, Australia ; Khalil, I.

Balancing communication workloads is a perennial performance issue in the area of Distributed Virtual Environments (DVE). The stringent time constraints of Multiplayer Online Games (MOG) complicate efforts to effectively distribute the networking load amongst servers. This issue becomes ever more exacting, when we move towards a fully Peer-to-peer virtual world (P2P-VE). We are consequently forced to factor in the limited capabilities of ordinary peers in the network. Traditional MOGs have been built on the client-server (CS) paradigm and the industry brute-force approach of over-provisioning resources is both inelegant and non-resilient in the face of failures. Moving such systems onto P2P architectures mitigates these drawbacks significantly. Our recent application of three-dimensional Voronoi Diagrams (3D-VD) onto P2P-VEs has further introduced desirable load-balancing properties in such systems. This is due to the novel use network capacity as the metric for the 3rd dimension and the subsequent use of the 3D-VD to intelligently appoint dynamic game-play arbitrators from amongst the peer population. This short paper is a preliminary report on the load-balancing properties seen in our extensive simulations. It is shown how this approach is able to appropriately distribute load in a variety of network configurations and peer populations. Thus, the performance of the collaborating peers is enhanced, ultimately leading to better game-play experience.

Published in:

Parallel and Distributed Systems (ICPADS), 2010 IEEE 16th International Conference on

Date of Conference:

8-10 Dec. 2010

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.