By Topic

Improving Immersive Experiences in Telecommunication with Motion Parallax [Applications Corner]

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Cha Zhang ; A researcher in the Communication and Collaboration Systems Group at Microsoft Research. ; Dinei Florencio ; Zhengyou Zhang

Human sensorial perception of the surrounding environment is very intricate and only partially understood. Visual depth perception, for example, is often attributed to stereo vision. However, if we close one eye, it becomes immediately obvious how much depth information we acquire from other mechanisms. One of these mechanisms is motion parallax, i.e., the fact that the relative apparent positions of objects change when we move our viewpoint. Traditional threedimensional television (3DTV) systems provide carefully edited stereo video but often lack the capability of rendering any motion parallax. Similar to the visual experience, our audio experience is also affected by our body motion. Indeed, in addition to information about the environment captured by two ears with a fixed head position, we also capture (often, unconsciously) a richness of information about the environment by moving our heads to sample the sound field around us.

Published in:

IEEE Signal Processing Magazine  (Volume:28 ,  Issue: 1 )