By Topic

Mobile Music Touch: The effect of primary tasks on passively learning piano sequences

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Daniel Kohlsdorf ; TZI, University Bremen, Germany ; Thad Starner

The Mobile Music Touch (MMT) system allows users to learn to reproduce piano note sequences while performing other tasks. The system consists of a mobile Bluetooth-enabled computing device and a fingerless glove with embedded vibrators corresponding to each finger and thumb. Melodies to be learned are played over the user's headphones repeatedly. As each note is played, the finger corresponding to the appropriate piano key is stimulated. Past experiments have shown that users could learn simple note sequences even though they were performing a reading comprehension test. Here, we investigate different primary tasks to determine which, if any, interfere with the Passive Haptic Learning (PHL) effect. In a 12 participant within-subject user study, no overall difference was observed in the number of passive sessions required to learn a random note sequence when users viewed a film, played a memory game, or followed a walking path as their primary task. However, individual differences in scores suggest that the type of primary task may have a greater or lesser effect for a given user.

Published in:

International Symposium on Wearable Computers (ISWC) 2010

Date of Conference:

10-13 Oct. 2010