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Notice of Retraction
Students' attitudes towards EureKit exhibition and mathematical games: Case study

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4 Author(s)
Fernandes, F. ; Sch. of Manage. & Technol., Polytech. Inst. of Braganca, Bragança, Portugal ; Fernandes, P.O. ; Pacheco, M.F. ; Pereira, A.I.

Notice of Retraction

After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.

We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.

The presenting author of this paper has the option to appeal this decision by contacting

In this work it is presented an exhibition of mathematical games named EureKit. This exhibition has fifteen mathematical games and its main goal is to connect some mathematical areas with physical or virtual games. To understand the students' perceptions and their attitudes towards mathematics and educational games it was applied a questionnaire to 391 students from a high school located in a Portuguese town. With the obtained data we present, in this work, some statistical analysis and preliminary conclusions. With this survey we may indicate that students have the perception that playing games is helpful for their comprehension of the subjects presented in Mathematic class.

Published in:

Education and Management Technology (ICEMT), 2010 International Conference on

Date of Conference:

2-4 Nov. 2010