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Bridging the Gap Between Didactical Requirements and Technological Challenges in Serious Game Design

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3 Author(s)
Rilling, S. ; Inst. for Comput. Visualistics, Univ. of Koblenz, Koblenz, Germany ; Wechselberger, U. ; Mueller, S.

Game based training has gained a lively interest within the industry. We present a interdisciplinary work on the application of computer game principles and techniques within an automation industry training scenario. A data flow based component architecture forms the technical foundation of our system and enables us to exploit the capabilities of available middleware components like game- or physics engines. An interactive simulation of a real automation plant is built by the combination of state-based and physical object behavior. A model of training scenarios founded on the didactical principles of game based training is built upon our implemented system.

Published in:

Cyberworlds (CW), 2010 International Conference on

Date of Conference:

20-22 Oct. 2010