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FPGA-accelerated real-time volume rendering for 3D medical image

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3 Author(s)
Jianguo Xing ; Coll. of Comput. & Inf. Eng., Zhejiang Gongshang Univ., Hangzhou, China ; Shufang Liu ; Wenmin Zhao

In this paper, we present an FPGA-based volume rendering algorithm implementation for real-time 3D medical application. Our method is an block-based ray casting algorithm which is an efficient memory cache technique and inherits advantages of ray casting while prevent multiple random voxel re-fetch. Also we have implemented 4 rendering pipelines on one FPGA chip to accelerate process speed. Each rendering pipeline independently processes a ray. The overall system has small memory footprint and good real-time performance for interactive applications.

Published in:
Biomedical Engineering and Informatics (BMEI), 2010 3rd International Conference on  (Volume:1 )

Date of Conference: 16-18 Oct. 2010

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