Notification:
We are currently experiencing intermittent issues impacting performance. We apologize for the inconvenience.
By Topic

CS training: Introducing mobile educational games in the learning flow

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Santamarina, R.T. ; Dipt. de Ing. del Software e Intel. Artificial, Univ. Complutense de Madrid, Madrid, Spain ; Moreno-Ger, P. ; Torrente, J. ; Manjón, B.F.

This paper describes a general model for the integration of portable game devices (e.g. Nintendo DS™) in preexisting e-Learning systems, also known as Learning Management Systems (e.g. Moodle™). This integration simplifies the deployment of educational games in the classroom and provides instructors with information about what students are actually doing with the games. The general model is exemplified with the development of CS-Training, an educational application for undergraduate Computer Engineering education.

Published in:

Industrial Electronics (ISIE), 2010 IEEE International Symposium on

Date of Conference:

4-7 July 2010