Close category search window
 

Supporting Scenario-Based Online Learning with P2P Group-Based Systems

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Xhafa, F. ; Birkbeck, Univ. of London, London, UK ; Barolli, L. ; Caballe, S. ; Fernández, R.

Recently there has been an increasing interest in exploring P2P technologies for developing groupware tools to support online learning activity. Among the many features that make P2P technology an important alternative to develop online learning systems is its fully decentralized nature as well as the possibility to customize the learning environments to the needs of groups of learners. In fact, in such systems, students can be more than mere clients by using their own computational resources for task accomplishment during online learning process. In this paper we evaluate the use of P2P technologies for supporting online learning. We will focus in the use of a JXTA-based P2P middleware, called JXTA-Overlay, to support learning scenarios, as part of its groupware tools. Scenario-based learning is one of the ways of achieving learning goals by putting the student in a real learning context that requires acquiring knowledge and practice skills to accomplish the learning task. In JXTA-Overlay groupware tools, the members of a small online team of students can create learning scenarios corresponding to common work projects arising in online learning; then, they can use the learning scenarios to define, assign and track a set of tasks within a learning scenario assigned to the members of the group. The aim is to support both asynchronous and synchronous collaboration modes in online learning. The results of this work showed the feasibility of using P2P technologies in the design and implementation of decentralized online learning systems.

Published in:
Network-Based Information Systems (NBiS), 2010 13th International Conference on

Date of Conference: 14-16 Sept. 2010

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2013 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.