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Since technology started to be large scale distributed, gaming experience has changed radically. After years of graphical details challenges, the attention has been shifted on how users can interact with games. Users nowadays can play and interact much more than before, considering himself/herself the chief character of the entire game scene with his physical actions. Possibilities have been increased by modern game controllers and multimodal devices. Our work follows this direction, aiming to develop an unifying interactions framework to distribute user interactions. This could enhance user possibilities, feelings and emotions, over different devices with heterogeneous different possibilities. Hence, we present a conceptual model where the type of interaction between users is subordinated not only to the available technology but primarily to their main purpose for that specific interaction. The architecture is applied to a preliminary crossplatform, multiplayer musical game.
Date of Conference: 16-17 Oct. 2010