Cart (Loading....) | Create Account
Close category search window
 

A redistribution scheme centred on communication delay for distributed virtual simulations

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
De Grande, R.E. ; PARADISE Lab., Univ. of Ottawa, Ottawa, ON, Canada ; Boukerche, A.

Communication latencies directly influence the performance of distributed virtual simulations due to existent dependencies between simulation elements. The High Level Architecture (HLA) was designed to organize these simulations and reduce communication overhead. Even though the framework successfully manages data distribution, it is not concerned of communication distances and the network topology, which generate mostly of the delays in simulations. In order to provide a solution for organizing distribution simulations according to communication aspects, many approaches have been proposed. The approaches that provide a broader solution consider the proximity of resources in their redistribution algorithms. Even though these schemes considerably improves simulation performance, they are based on static characteristics of networking resources. Thus, a redistribution scheme is proposed to include communication delay as the main balancing metric and to detect the dynamic changes in systems' communication load. Experiments have been performed to compare the proposed scheme with the previous distributed scheme and to determine the effectiveness of using delay for balancing HLA-based simulations.

Published in:

Haptic Audio-Visual Environments and Games (HAVE), 2010 IEEE International Symposium on

Date of Conference:

16-17 Oct. 2010

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.