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Based on research of battlefield damage analysis technique (BDAT) and battlefield damage traits of underwater vehicle (UV), a rapid assessment system of UV battlefield damage, distributed battlefield damage assessment architecture based on multi-agent (DBDAABM), had been developed. It consists of three parts, including simulation environment architecture (SEA), obtaining technique of simulation data (OTSD) and battlefield damage assessment architecture (BDAA). In the SEA, two significant issues of SEA implementation had been outlined. At the same time, we designed interactive protocols and message transfer format of AM FOM. The key of OTSD is to solve the lack of simulation data. At the end of this paper, we validated the veracity and validity of DBDAABM by simulation.