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Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
An adaptive time-step approach is proposed to perform real-time particle fluid simulation. In traditional adaptive approaches, the iterative process of each element updating is limited to the minimum and fixed time step, which results in the computational resources wasting. This paper solved such a problem by adjusting the element updating periodicity with its reachable time step. And a common Distance Fields method is presented to transform arbitrary meshes and particle models for fluid modeling and rigid body modeling, which provides the basis for interaction of fluid. Experiments proved the proposed method feasible and efficiency.