By Topic

ELVIS: A system for interact, socialize and learn in a personal learning environment

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Dimauro, G. ; Dipt. di Inf., Univ. degli Studi di Bari Aldo Moro, Bari, Italy ; Trullo, C.A.

The introduction and rapid growth of social computing into educational practices has encouraged the development of the networked learning through a careful evaluation of the “social nature” of digital applications that implement interaction and collaboration among network users. This evolution is reflected in the Virtual Learning Environments (VLE) systems and supports the progress to online shared spaces, the Personal Learning Environments (PLE), environments created by placing more attention to the learner and able to support both formal and informal elements. They offer more opportunity for decision-making and enable users to easily customize the curriculum. Elvis is presented in this work, an example of a system based on PLE.

Published in:

Virtual Environments Human-Computer Interfaces and Measurement Systems (VECIMS), 2010 IEEE International Conference on

Date of Conference:

6-8 Sept. 2010